Michael Tuck

Bio: I live in Toronto.

 

Game Development

(As Acellular)

THE CORRUPTION
An exploration horror shooter set in in a decaying digital world with interactive sim elements, such as simple traps for enemies, and some light platforming.

COMING TO STEAM SPRING 2025

 

Slimepolis An abstract city-builder where your main resource and enemy are an evolving, undulating slime mold that spreads across the map.

Leviathan
Play as the god of an evolving society.

City 27
A single-player map for Half-Life 2: Episode Two.

 

Data Viz and Analysis

slterraingeneration A C++ mini library for generating terrain using noise and iterative erosion and deposition analysis (using custom C++ implementations of GIS raster analysis techniques for slope, aspect and flow accumulation.)

easy_torch Simplified PyTorch facade (wrapper) for quickly making feed-forward and convolutional neural networks using PyTorch with CUDA.

erosion_flow A QGIS plugin providing processing algorithms for erosion analysis on DEMs (digital elevation models) using the RUSLE and USPED models.

GitHub

Tableau Public

 

Research and Writing

Nothern Ontario's Agricultural Potential Interactive map and data visualization of soil quality in Ontario's "clay belt".

Creation, Crisis and Iconoclasm: Complex Societies at the Edge of Chaos (PDF)
A pandemic project in which I tried to put together some ideas on the stability and evolution of complex societies in an out-of-equilibrium universe, where ideas cascade from agent to agent with self-organized criticality (SOC). The agent-based model within is the base for Leviathan.

Someday in the Everywhere Rhythm

 

Illustration and Comics

Old stuff: Behance and Instagram

 

Contact

contact@michaeltuck.com